Logo Search packages:      
Sourcecode: gst-plugins-gl0.10 version File versions  Download package

gstgleffects.c

/*
 * GStreamer
 * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

/**
 * SECTION:element-gleffects.
 *
 * GL Shading Language effects.
 *
 * <refsect2>
 * <title>Examples</title>
 * |[
 * gst-launch videotestsrc ! glupload ! gleffects effect=5 ! glimagesink
 * ]|
 * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
 * </refsect2>
 */

#include <gstgleffects.h>

#define GST_TYPE_GL_EFFECTS            (gst_gl_effects_get_type())
#define GST_GL_EFFECTS(obj)            (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_EFFECTS,GstGLEffects))
#define GST_IS_GL_EFFECTS(obj)         (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_EFFECTS))
#define GST_GL_EFFECTS_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_EFFECTS,GstGLEffectsClass))
#define GST_IS_GL_EFFECTS_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_EFFECTS))
#define GST_GL_EFFECTS_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_EFFECTS,GstGLEffectsClass))

#define GST_CAT_DEFAULT gst_gl_effects_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);

#define DEBUG_INIT(bla)                                     \
  GST_DEBUG_CATEGORY_INIT (gst_gl_effects_debug, "gleffects", 0, "gleffects element");

GST_BOILERPLATE_FULL (GstGLEffects, gst_gl_effects, GstGLFilter,
    GST_TYPE_GL_FILTER, DEBUG_INIT);

static void gst_gl_effects_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec);
static void gst_gl_effects_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec);

static void gst_gl_effects_init_resources (GstGLFilter * filter);
static void gst_gl_effects_reset_resources (GstGLFilter * filter);

static void gst_gl_effects_on_init_gl_context (GstGLFilter * filter);

static void gst_gl_effects_ghash_func_clean (gpointer key, gpointer value,
    gpointer data);

static gboolean gst_gl_effects_filter (GstGLFilter * filter,
    GstGLBuffer * inbuf, GstGLBuffer * outbuf);

static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("Gstreamer OpenGL Effects",
    "Filter/Effect",
    "GL Shading Language effects",
    "Filippo Argiolas <filippo.argiolas@gmail.com>");

/* dont' forget to edit the following when a new effect is added */
typedef enum
{
  GST_GL_EFFECT_IDENTITY,
  GST_GL_EFFECT_MIRROR,
  GST_GL_EFFECT_SQUEEZE,
  GST_GL_EFFECT_STRETCH,
  GST_GL_EFFECT_TUNNEL,
  GST_GL_EFFECT_FISHEYE,
  GST_GL_EFFECT_TWIRL,
  GST_GL_EFFECT_BULGE,
  GST_GL_EFFECT_SQUARE,
  GST_GL_EFFECT_HEAT,
  GST_GL_EFFECT_SEPIA,
  GST_GL_EFFECT_XPRO,
  GST_GL_EFFECT_LUMA_XPRO,
  GST_GL_EFFECT_XRAY,
  GST_GL_EFFECT_SIN,
  GST_GL_EFFECT_GLOW,
  GST_GL_N_EFFECTS
} GstGLEffectsEffect;

#define GST_TYPE_GL_EFFECTS_EFFECT (gst_gl_effects_effect_get_type ())
static GType
gst_gl_effects_effect_get_type (void)
{
  static GType gl_effects_effect_type = 0;
  static const GEnumValue effect_types[] = {
    {GST_GL_EFFECT_IDENTITY, "Do nothing Effect", "identity"},
    {GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror"},
    {GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze"},
    {GST_GL_EFFECT_STRETCH, "Stretch Effect", "stretch"},
    {GST_GL_EFFECT_FISHEYE, "FishEye Effect", "fisheye"},
    {GST_GL_EFFECT_TWIRL, "Twirl Effect", "twirl"},
    {GST_GL_EFFECT_BULGE, "Bulge Effect", "bulge"},
    {GST_GL_EFFECT_TUNNEL, "Light Tunnel Effect", "tunnel"},
    {GST_GL_EFFECT_SQUARE, "Square Effect", "square"},
    {GST_GL_EFFECT_HEAT, "Heat Signature Effect", "heat"},
    {GST_GL_EFFECT_SEPIA, "Sepia Toning Effect", "sepia"},
    {GST_GL_EFFECT_XPRO, "Cross Processing Effect", "xpro"},
    {GST_GL_EFFECT_LUMA_XPRO, "Luma Cross Processing Effect", "lumaxpro"},
    {GST_GL_EFFECT_XRAY, "Glowing negative effect", "xray"},
    {GST_GL_EFFECT_SIN, "All Grey but Red Effect", "sin"},
    {GST_GL_EFFECT_GLOW, "Glow Lighting Effect", "glow"},
    {0, NULL, NULL}
  };

  if (!gl_effects_effect_type) {
    gl_effects_effect_type =
        g_enum_register_static ("GstGLEffectsEffect", effect_types);
  }
  return gl_effects_effect_type;
}

static void
gst_gl_effects_set_effect (GstGLEffects * effects, gint effect_type)
{

  switch (effect_type) {
    case GST_GL_EFFECT_IDENTITY:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_identity;
      break;
    case GST_GL_EFFECT_MIRROR:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_mirror;
      break;
    case GST_GL_EFFECT_SQUEEZE:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_squeeze;
      break;
    case GST_GL_EFFECT_STRETCH:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_stretch;
      break;
    case GST_GL_EFFECT_TUNNEL:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_tunnel;
      break;
    case GST_GL_EFFECT_FISHEYE:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_fisheye;
      break;
    case GST_GL_EFFECT_TWIRL:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_twirl;
      break;
    case GST_GL_EFFECT_BULGE:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_bulge;
      break;
    case GST_GL_EFFECT_SQUARE:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_square;
      break;
    case GST_GL_EFFECT_HEAT:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_heat;
      break;
    case GST_GL_EFFECT_SEPIA:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sepia;
      break;
    case GST_GL_EFFECT_XPRO:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_xpro;
      break;
    case GST_GL_EFFECT_LUMA_XPRO:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_luma_xpro;
      break;
    case GST_GL_EFFECT_XRAY:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_xray;
      break;
    case GST_GL_EFFECT_SIN:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sin;
      break;
    case GST_GL_EFFECT_GLOW:
      effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_glow;
      break;
    default:
      g_assert_not_reached ();
  }
  effects->current_effect = effect_type;
}

/* init resources that need a gl context */
static void
gst_gl_effects_init_gl_resources (GstGLFilter * filter)
{
  GstGLEffects *effects = GST_GL_EFFECTS (filter);
  gint i;

  for (i = 0; i < NEEDED_TEXTURES; i++) {
    glGenTextures (1, &effects->midtexture[i]);
    glBindTexture (GL_TEXTURE_RECTANGLE_ARB, effects->midtexture[i]);
    glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
        filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
        GL_LINEAR);
    glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
        GL_LINEAR);
    glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
        GL_CLAMP_TO_EDGE);
    glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
        GL_CLAMP_TO_EDGE);
  }
}

/* free resources that need a gl context */
static void
gst_gl_effects_reset_gl_resources (GstGLFilter * filter)
{
  GstGLEffects *effects = GST_GL_EFFECTS (filter);
  gint i;

  for (i = 0; i < 10; i++) {
    glDeleteTextures (1, &effects->midtexture[i]);
    effects->midtexture[i] = 0;
  }
  for (i = 0; i < GST_GL_EFFECTS_N_CURVES; i++) {
    glDeleteTextures (1, &effects->curve[i]);
    effects->curve[i] = 0;
  }
}

static void
gst_gl_effects_base_init (gpointer klass)
{
  GstElementClass *element_class = GST_ELEMENT_CLASS (klass);

  gst_element_class_set_details (element_class, &element_details);
}

static void
gst_gl_effects_class_init (GstGLEffectsClass * klass)
{
  GObjectClass *gobject_class;

  gobject_class = (GObjectClass *) klass;
  gobject_class->set_property = gst_gl_effects_set_property;
  gobject_class->get_property = gst_gl_effects_get_property;

  GST_GL_FILTER_CLASS (klass)->filter = gst_gl_effects_filter;
  GST_GL_FILTER_CLASS (klass)->display_init_cb =
      gst_gl_effects_init_gl_resources;
  GST_GL_FILTER_CLASS (klass)->display_reset_cb =
      gst_gl_effects_reset_gl_resources;
  GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_effects_init_resources;
  GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_effects_reset_resources;
  GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_effects_on_init_gl_context;

  g_object_class_install_property (gobject_class,
      PROP_EFFECT,
      g_param_spec_enum ("effect",
          "Effect",
          "Select which effect apply to GL video texture",
          GST_TYPE_GL_EFFECTS_EFFECT,
          GST_GL_EFFECT_IDENTITY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
  g_object_class_install_property (gobject_class,
      PROP_HSWAP,
      g_param_spec_boolean ("hswap",
          "Horizontal Swap",
          "Switch video texture left to right, useful with webcams",
          FALSE, G_PARAM_READWRITE));
}

void
gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex)
{
  GstGLFilter *filter = GST_GL_FILTER (effects);

  glActiveTexture (GL_TEXTURE0);
  glEnable (GL_TEXTURE_RECTANGLE_ARB);
  glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);

  glBegin (GL_QUADS);

  glTexCoord2f (0.0, 0.0);
  glVertex2f (-1.0, -1.0);
  glTexCoord2f ((gfloat) filter->width, 0.0);
  glVertex2f (1.0, -1.0);
  glTexCoord2f ((gfloat) filter->width, (gfloat) filter->height);
  glVertex2f (1.0, 1.0);
  glTexCoord2f (0.0, (gfloat) filter->height);
  glVertex2f (-1.0, 1.0);

  glEnd ();
}

static void
set_horizontal_swap (GstGLDisplay * display, gpointer data)
{
//  GstGLEffects *effects = GST_GL_EFFECTS (data);

  const double mirrormatrix[16] = {
    -1.0, 0.0, 0.0, 0.0,
    0.0, 1.0, 0.0, 0.0,
    0.0, 0.0, 1.0, 0.0,
    0.0, 0.0, 0.0, 1.0
  };

  glMatrixMode (GL_MODELVIEW);
  glLoadMatrixd (mirrormatrix);
}

static void
gst_gl_effects_init (GstGLEffects * effects, GstGLEffectsClass * klass)
{
  effects->effect = gst_gl_effects_identity;
  effects->horizontal_swap = FALSE;
}

static void
gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data)
{
  GstGLShader *shader = (GstGLShader *) value;
  GstGLFilter *filter = (GstGLFilter *) data;

  //blocking call, wait the opengl thread has destroyed the shader
  gst_gl_display_del_shader (filter->display, shader);

  value = NULL;
}

static void
gst_gl_effects_reset_resources (GstGLFilter * filter)
{
  GstGLEffects *effects = GST_GL_EFFECTS (filter);

//  g_message ("reset resources");

  //release shaders in the gl thread
  g_hash_table_foreach (effects->shaderstable, gst_gl_effects_ghash_func_clean,
      filter);

  //clean the htable without calling values destructors
  //because shaders have been released in the glthread
  //through the foreach func
  g_hash_table_unref (effects->shaderstable);
  effects->shaderstable = NULL;
}

static void
gst_gl_effects_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  GstGLEffects *effects = GST_GL_EFFECTS (object);

  switch (prop_id) {
    case PROP_EFFECT:
      gst_gl_effects_set_effect (effects, g_value_get_enum (value));
      break;
    case PROP_HSWAP:
      effects->horizontal_swap = g_value_get_boolean (value);
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}

static void
gst_gl_effects_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec)
{
  GstGLEffects *effects = GST_GL_EFFECTS (object);

  switch (prop_id) {
    case PROP_EFFECT:
      g_value_set_enum (value, effects->current_effect);
      break;
    case PROP_HSWAP:
      g_value_set_boolean (value, effects->horizontal_swap);
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}

static void
gst_gl_effects_init_resources (GstGLFilter * filter)
{
  GstGLEffects *effects = GST_GL_EFFECTS (filter);
  gint i;
//  g_message ("init resources");
//  g_message ("init hashtable");
  effects->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
//  g_message ("zero textures and curves");
  for (i = 0; i < NEEDED_TEXTURES; i++) {
    effects->midtexture[i] = 0;
  }
  for (i = 0; i < GST_GL_EFFECTS_N_CURVES; i++) {
    effects->curve[i] = 0;
  }
}

static void
gst_gl_effects_on_init_gl_context (GstGLFilter * filter)
{
  //check that your hardware supports shader
  //if not the pipeline correctly shut down
  gst_gl_display_gen_shader (filter->display, 0, 0, NULL);
}

static gboolean
gst_gl_effects_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
    GstGLBuffer * outbuf)
{
  GstGLEffects *effects = GST_GL_EFFECTS (filter);

  effects->intexture = inbuf->texture;
  effects->outtexture = outbuf->texture;

  if (effects->horizontal_swap == TRUE)
    gst_gl_display_thread_add (filter->display, set_horizontal_swap, effects);

  effects->effect (effects);

  return TRUE;
}

Generated by  Doxygen 1.6.0   Back to index